Playbooks

31

3 Sets2 Formations

Overview

31 personnel puts three running backs, one tight end, and one wide receiver on the field, creating a heavy, backfield-driven identity built on downhill power runs, misdirection, and play-action shots off stacked run fits. In Madden it appears in Power I Strong for smashmouth gap schemes and in the Shotgun Gadget Backfield and Gadget Package sets, where multiple backs create motion, option looks, and backfield mismatches. Defenses are pressured into Goal Line, Big, or 5-3 heavy packages to hold the edges, which pulls nickel and dime DBs off the field and leaves linebackers responsible for covering backs flexed out of the backfield.

Strengths

  • Forces defenses into base or heavy personnel, letting you target slower linebackers in man coverage with HB wheel, angle, and flat routes out of the backfield
  • Elite run blocking depth in Power I Strong, with lead blockers creating extra gaps for Iso, Power O, and Counter that overload an 8 man box and win short yardage and goal line downs
  • Play-action becomes lethal once the run is established, as heavy boxes bite on fakes and leave the lone WR or TE isolated deep against single high safety looks
  • Shotgun Gadget sets hide intent by spreading three backs in the backfield, enabling jet motion, option reads, and quick screens that stress edge contain and user-controlled defenders
  • Backs with high catching ratings create speed mismatches against 5-3 and Goal Line linebackers, especially on hot routed slants and texas routes

Weaknesses

  • Only one true WR limits route tree depth and makes true zone beaters like flood, smash, and four verticals nearly impossible to run
  • Highly readable run tendency lets opponents crash the box with a nano blitz or stack the A gaps and dare you to throw against man coverage
  • Defenses can match with Goal Line or Big personnel, and a single user-controlled MLB or robber safety can erase inside zone and iso looks
  • Limited pass protection outlets against Cover 0 pressure, since a hot route to one WR is easy to jump with press man and a user on the only receiver
  • Lack of speed on the field makes it tough to stretch the field horizontally, so falling behind late or facing long yardage forces a personnel swap that tips your play call

Sets (3)

Set· Power I

Strong

14 Plays
Set· Shotgun

Gadget Backfield

6 Plays
Set· Shotgun

Gadget Package

6 Plays