Playbooks

31

3 Sets2 Formations

Overview

The 31 personnel group puts 3 running backs and 1 tight end on the field alongside 1 wide receiver, creating a power-run identity that immediately signals run-first intentions to the defense. This heavy grouping forces opponents to bring in their base or even dime defenders off the field, potentially replacing pass-rush specialists with slower linebackers and creating favorable blocking matchups at the point of attack. The presence of multiple RBs as potential lead blockers, receivers out of the backfield, or motioning threats gives coordinators pre-snap flexibility to disguise run concepts and attack overloaded boxes with misdirection.

Strengths

  • Forces opponents to keep base personnel or heavier packages on the field, limiting their pass-rush and coverage versatility
  • Multiple RBs as lead blockers or H-backs create power run concepts like Power O, Counter, and Iso with elite downfield blocking angles
  • Flatback and wheel routes from extra RBs can stress linebackers in man coverage who lack the speed to shadow out of the backfield
  • Motioning RBs pre-snap reveals man vs zone coverage and creates unbalanced formations that stress defensive gap assignments
  • RPO and play-action concepts off power run fakes are highly effective because defenders are conditioned to trigger on run keys with this personnel on the field

Weaknesses

  • Limited to one true WR limits vertical route tree depth, making it extremely difficult to generate big plays through the air against Cover 2 or Cover 4 shells
  • Opponents can user-control a safety or linebacker and bracket the single WR or TE, effectively eliminating your primary pass options
  • Speed mismatches favor the defense when corners are removed and slower linebackers can still account for the reduced receiver count
  • Heavy run tendency is predictable and experienced opponents will stack the box at the line of scrimmage, slanting into gaps pre-snap
  • Shotgun formations in this package can feel contradictory to the power run identity and tip pass plays when used in obvious passing situations

Sets (3)

Set· Power I

Strong

14 Plays
Set· Shotgun

Gadget Backfield

6 Plays
Set· Shotgun

Gadget Package

6 Plays