Possession
Always looks to find extra yards after catching the ball, even if the path means going through a defender.
Strengths
- Finds extra yards after the catch
- Reliable in traffic
- Strong at the catch point
Weaknesses
- May lack elite vertical speed
- Less dominant as a blocker than blocking TEs
Most Relevant Attributes
Archetype Fit Players
Perfect



Excellent


Compatible Schemes
This archetype is used in the following schemes:
Air Raid
A variant of spread, Air Raid gives the quarterback control of the play at the line of scrimmage. The offense focuses on passing plays but trusts the quarterback to diagnose the defense and call audibles when running lanes open up.
Multiple Power Run
The Multiple Power Run uses traditional pulling linemen and lead blockers in the run gameto grind through defenses. A quality Field General QB helps conert critical 3rd and short situations
Multiple Zone Run
The multiple zone scheme is a balanced offense that is very difficult for the defense to predict.The team can run out of multiple receiver sets and throw out of power formations.
West Coast Power Run
The West Coast Power Run creates weakness in the defense by stretching it out horizontally with short passing. The half backs then attack those weaknesses for big gains.
West Coast Zone Run
The West Coast Zone Run is designed to utilize short passing to keep possession of the ball