Playbooks

Big Quarter 3-1-7

2 Sets2 Formations

Defensive Front

2 EDGEDTMIKE4 CB2 FSSS

Overview

Big Quarter 3-1-7 is a defensive personnel group that puts 3 defensive linemen, 1 linebacker, and 7 defensive backs on the field, trading run fit bodies for coverage bodies in obvious passing situations. The "Big" tag means you keep three true down linemen instead of dropping to a two man front, so you still generate a natural four man rush with the lone linebacker while flooding the field with safeties and corners. Against offenses in empty, 10 personnel, or four and five wide dollar sets, this group lets you match every receiver with a DB and still carry a deep zone shell, which forces the offense to either check into a run against a light box or attack underneath windows against your extra safeties.

Strengths

  • Seven defensive backs means no linebacker gets isolated in man coverage on a slot receiver or a shifty back, which kills the classic option route and angle route mismatches that beat base personnel.
  • Prevent 3 Deep out of this group caps every vertical and forces the offense to grind out short completions, ideal for two minute defense and protecting a lead with the clock running.
  • Quarter Normal gives you a quarters shell with extra bodies to carry seams, so you can user a deep safety and rob crossers while your zone DBs pattern match the outside verticals.
  • Three down linemen still get a natural rush without blitzing, so you can drop seven plus and still generate pressure with pre-snap DT shifts and pinch calls instead of leaving windows open.
  • Coverage depth on the roster gets maximized: your third and fourth safeties and nickel/dime corners are all on the field, which is a real matchup upgrade over asking a 78 coverage linebacker to run with a WR.

Weaknesses

  • One linebacker in the box means draws, delays, and QB scrambles gash you for chunk yardage, and RPO glance reads punish the light front immediately.
  • Undersized DBs get blown off the ball in the run game, so any check to inside zone or a pin and pull sweep with a lead blocker turns into second and short.
  • Only three rushers on most calls means an elite pass blocking line can hold up all day, letting the QB scan through progressions with no natural heat unless you dial a nano or user rush.
  • The blitz menu shrinks: with one linebacker you lose most overload and A gap looks, and DB blitzes from depth are slow to arrive and telegraph pre-snap.
  • Opponents who see this personnel know you are in a soft shell, so they will attack the intermediate hole between the flat defender and the deep safety with sit routes, curl/flat combos, and quick outs to move the sticks without ever testing the deep third.

Sets (2)

Set· Prevent

3 Deep

6 Plays
Set· Quarter

Normal

12 Plays