Blocking
Leads the charge as the unsung hero of the rushing attack, taking on blocks to clear a path for the halfback.
Strengths
- Essential for power running schemes
- Clears paths for halfbacks
- Strong blocking ability
Weaknesses
- Limited receiving threat
- Less versatile than utility fullbacks
Most Relevant Attributes
Archetype Fit Players
Great



Good


Compatible Schemes
This archetype is used in the following schemes:
Air Raid
A variant of spread, Air Raid gives the quarterback control of the play at the line of scrimmage. The offense focuses on passing plays but trusts the quarterback to diagnose the defense and call audibles when running lanes open up.
Multiple Power Run
The Multiple Power Run uses traditional pulling linemen and lead blockers in the run gameto grind through defenses. A quality Field General QB helps conert critical 3rd and short situations
Multiple Zone Run
The multiple zone scheme is a balanced offense that is very difficult for the defense to predict.The team can run out of multiple receiver sets and throw out of power formations.
Pistol
The Pistol offense allows the quarterback to better read over center with shotgun formations. It punishes unbalanced defensive lines in the running game with the ability to hand the ball off quickly to either side of the field.
Vertical Power Run
The Vertical Power Run focuses on tempting the defense to load the box with extra defenders via a commitment to the power run game, then punishes them downfield with play action and shot passes.
Vertical Zone Run
The vertical zone run uses agile linemen to create multiple holes for the halfback to choose from and forces the defense into assignment conflicts by taking downfield shots via play action pass